Paper: Stochastic Games with Branching-Time Winning Objectives (at LICS 2006)
Authors: Tomáš Brázdil Václav Brozek Vojtech Forejt Antonín Kučera
Abstract
We consider stochastic turn-based games where the winning objectives are given by formulae of the branching-time logic PCTL. These games are generally not determined and winning strategies may require memory and/or randomization. Our main results concern history-dependent strategies.
BibTeX
@InProceedings{BrzdilBrozekForejtK-StochasticGameswith, author = {Tomáš Brázdil and Václav Brozek and Vojtech Forejt and Antonín Kučera}, title = {Stochastic Games with Branching-Time Winning Objectives}, booktitle = {Proceedings of the Twenty-First Annual IEEE Symposium on Logic in Computer Science (LICS 2006)}, year = {2006}, month = {August}, pages = {349--358}, location = {Seattle, Washington, USA}, publisher = {IEEE Computer Society Press} }