Paper: Resource modalities in game semantics (at LICS 2007)
Authors: Paul-André Melliès Nicolas Tabareau
Abstract
The description of resources in game semantics has never achieved the simplicity and precision of linear logic, because of a misleading conception: the belief that linear logic is more primitive than game semantics. We advocate the contrary here: that game semantics is conceptually more primitive than linear logic. Starting from this revised point of view, we design a categorical model of resources in game semantics, and construct an arena game model where the usual notion of bracketing is extended to multi-bracketing in order to capture various resource policies: linear, affine and exponential.
BibTeX
@InProceedings{MellisTabareau-Resourcemodalitiesi, author = {Paul-André Melliès and Nicolas Tabareau}, title = {Resource modalities in game semantics}, booktitle = {Proceedings of the Twenty-Second Annual IEEE Symposium on Logic in Computer Science (LICS 2007)}, year = {2007}, month = {July}, pages = {389--398}, location = {Wroclaw, Poland}, publisher = {IEEE Computer Society Press} }