Paper: Games semantics for linear logic (at LICS 1991)
Authors: Yves Lafont Thomas Streicher
Abstract
An attempt is made to relate various notions of duality used in mathematics with the denotational semantics of linear logic. The author proposes a naive semantics for linear logic that, in a certain sense, generalizes various notions such as finite-dimensional vector spaces, topological spaces, and J.-Y. Girard's (1987) coherence spaces. A game consists of a set of vectors (or strategies), a set of forms (or co-strategies) and an evaluation bracket. This is enough to interpret the connectives of full propositional linear logic, including exponentials
BibTeX
@InProceedings{LafontStreicher-Gamessemanticsforli, author = {Yves Lafont and Thomas Streicher}, title = {Games semantics for linear logic}, booktitle = {Proceedings of the Sixth Annual IEEE Symposium on Logic in Computer Science (LICS 1991)}, year = {1991}, month = {July}, pages = {43--50}, location = {Amsterdam, The Netherlands}, publisher = {IEEE Computer Society Press} }